Friday, August 5, 2011

Five Steps of Technology Adoption


Kinect Game Peripheral
The adoption of communication technologies usually takes a five step process, Knowledge, Persuasion, Accept or Reject, Implementation and Confirmation. According to class lecture, the Microsoft Kinect was a technology followed the five steps of adoption. The Kinect launched for the Xbox  360 to compete in the motion control arena along with the Nintendo Wii and Playstation Move. The Kinect ushered in controller free gaming and menu control much like from the scenes of the sci-fi movie Minority Report. The Kinect came to market in November 2010 (Knowledge) and was introduced to the masses during the popular E3 Convention in Los Angeles, California. The question whether there was a market for motion based gaming (Persuasion) came up and if Microsoft was heading in the right direction with the Kinect. Sales have proven that Kinect is popular, the Guisness World Records confirmed that the Kinect is the fastest selling consumer electronics device of all time (Accept) beating out the iphone and ipad. Once a technology has been accepted how willing are the masses to use it after it has been accepted. Through an informal survey in class more students have used the Kinect more than the Wii since they purchased (Implementation). However the jury is still out on whether gamers will continue to purchase Kinect-based games (Confirmation). As developers begin to become more familiar with the technology, the integration of the Kinect features will increase as the time moves on.

Fastest Selling Consumer Electronics Device

The motion control gaming technology has been through the process of adoption but it will be interesting to see the technology of Augumented Reality (El Sayed, N., Zayed, H., Sharaway, M. ARSC: Augmented Reality student card. An Augmented Reality solution for the education field. Computers & Education. Vol.56(4), May 2011, pp. 1045-1061). This technology has recently arrived to the Nintendo 3DS and allows gamers to interact with real world objects along with 3D visuals providing a unique gaming experience. At this point of the adoption cycle, AR is really at the Accept or Reject stage. Only time will tell if it will be a welcome addition to future gaming consoles or if it will be just a fad that will fade into the distance and forgotten as quickly as it arrived.  



2 comments:

  1. Blog #2 comment:
    I have played with the Kinect before and it was so much fun and such an exhausting game. I truly enjoyed however I have not actually purchased it I just play it at a friends house every once in a while. But with the AR being released I am unsure how I feel about it. The 3D aspect sounds fun but it sounds like it can get problematic with eye strain and nausea. But either way I’m curious to see what happens with it in the future and whether it gets farther into the adoption cycle or not.

    Bryanna Bradley

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  2. I think it is awesome the way that Nintendo focuses on unique gaming ways rather than to just compete to improve the same technology that everybody else has. It is innovative thinking like the Wii or Kinect that really take this technology to the next level. It is not all about improvement, but creativity as well, after all video games are another form of expression. Another aspect of these games that sense people is the fact that they allow people to change the game. The game is dependent upon the players next move and that is what is so exciting about it. They hand the game over to the player and thus opening the game to hundreds and thousands of possibilities according to each individual. Best of all, its fun!!
    -Melisa Hinojosa

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